adventures

portfolio

projects

CS107e: 2D Plotter Robot

Published:

As a final project for CS107E: Computer Systems from the Ground Up, my partner and I built a 2D plotting robot using a bare metal raspberry pie, a custom laser cut chassis, and stepper motors purchased off Amazon. I personally did all of the mechanical design and wrote the G-code parser to translate g-code (exported from Inkscape) into steps for our two stepper motors.

Rubin Observatory Deblending Emulator

Published:

The summer of my freshmen year, I worked on summer research project with Pat Burchat to use PyTorch to develop different neural network architecture to emulate the Large Synoptic Survey Telescope (LSST) deblending pipeline in order to better understand systemic bias in weak lensing probes as a result of unrecognized galaxy-galaxy blends.

CS 231N: American Sign Language CNN

Published:

My partner and I retrained the final layers of a 3D convolutional neural network model to identify American sign language words as a final project for CS231N: Deep Learning for Computer Vision. I then spun up a Flask backend and React frontend and built a simple website that allowed users to record a video of themselves signing a word and the model would output its top five guesses.

Megatronics (ME 210) Group Project

Published:

As a final project for ME 210: Introduction to Megatronics, I worked with a group of 4 to design and build a simple robot that could move balls around a course. We designed and built three progressively complex iterations of the robot in 2.5 weeks. I was lead of the mechanic design and also assisted writing the state machine and software for the robot.

AA 279D: Starling Formation-Flying Project

Published:

As part of AA279D: Control of Distributed Space Systems, my partner and I wrote a report on NASA’s Starling mission analyzing the Keplerian orbital mechanics, relative motion, linear formation flying dynamics, control perturbation-invariant formations, and nonlinear formation control.

Inverted Pendulum Kinematics, Control, and Estimation

Published:

During my time at SpaceX, I realized my favorite problems involved physics rather than pure software. This was a small project to refresh myself on kinematics, control laws, and Kalaman filters.

Tungurahua Volcano Modeling & Simulation

Published:

In the fall of 2025, I was living in Seattle, working as a software engineer at SpaceX, and looking for a way to join my girlfriend in Palo Alto. I sent a number of emails to friends, coworkers, and past professors to inquire if they had leads on work that would allow me to work with both physics and software near Palo Alto.

publications

Paper Title Number 4

Published in GitHub Journal of Bugs, 2024

Recommended citation: Your Name, You. (2024). "Paper Title Number 3." GitHub Journal of Bugs. 1(3).
Download Paper

talks

teaching